Hits that vanish
Each hit from a gun has a chance to deal no damage at all, 50% by default. A clean headshot can do nothing, and the next bullet can finish the job.
You aim, you hit, and the bullet does nothing: by default half of all gun hits simply do not register.


Faulty Shots is a Counter-Strike 2 mod by xplay.gg that makes part of the hits from guns not register. Each hit has its own chance to be lost, so a spray keeps some bullets and loses others. Knives, grenades and the Zeus deal damage as usual. The lobby picks the share of lost hits, from 1% to 100%, and whose shots it applies to.
The lobby owner changes these in the lobby's Mods tab before the match.
Each hit from a gun has a chance to deal no damage at all, 50% by default. A clean headshot can do nothing, and the next bullet can finish the job.
At 1% a lost hit is a rare surprise. At 100% guns deal no damage, and only knives, grenades and the Zeus can kill.
The chance is rolled for every hit, so a shotgun blast loses some pellets and keeps the rest. Knives, grenades and the Zeus always land as usual.
Break the shots of everyone, one side, a lobby team, random players each round or the players you pick. Everyone else hits as usual.
Sign in with Steam if you haven't yet. It takes a few seconds and happens only once.
xplay.gg creates a personal lobby with Faulty Shots already enabled and picks the region with your lowest ping. Already in your own lobby? The mod is turned on there.
Send friends the lobby link, press “Start match” and connect from CS2. Nothing to install: the mod runs on our server.

Fire, then fly with the bullet and steer it with your mouse.

Silent aim: your crosshair stays put, but every bullet flies to the enemy.

The map goes pitch black and every player gets a flashlight on F.

Hold jump in the air to fly, then land to refuel.

Every enemy is on your radar all the time, spotted or not.

A chicken carries the planted bomb around the site: catch it to defuse.

Left click to throw your knife. A few throws per life, or unlimited.

Plant laser tripmines on walls with E: the beam burns whoever crosses it.

Grenades stick to whatever they hit first. An HE on a player hits harder.

A random spot after freeze time, a teleport on every hit, swaps with enemies.

Hide and seek on any map: hiders become props, hunters bring a shotgun.

Kills and hits heal you; a teamkill costs health or your life.

Every grenade, your rules: one-touch kills, endless throws, rubber bounces and cluster HE.

One lethal bullet and a knife: miss, and you go knife hunting.

CTs and Ts swap spawns while the bombsites stay put: every route runs backwards.

Bullets fly instead of hitting instantly: lead your shots and dodge incoming fire.

Hiders shrink and scatter; hunters must spot them before the round runs out.

Play the round as a real CS2 chicken: shoot, plant the bomb, glide and get hit where you stand.

Giant or tiny heads with a hitbox to match: a big head is easy to hit, a small one tests your aim.

The Zeus strikes across the whole map: through walls, in a chain from enemy to enemy, with no recharge.

Low gravity, only Zeus, giant models or ice skates: every round the lobby plays by new rules.

Scouts, AWP rounds, infinite grenades, half gravity: the rules change almost every round.

A wallhack built into the match: the other side glows through any wall.

Walls stop nobody: type !noclip and fly anywhere on the map.

Hold jump and the hops come on their own: no timing, no scroll-wheel bind.

From half speed to double, for the whole lobby, one side or one player.

A giant is twice the size and hard to miss; a half-size player is a small target.

Invisible while silent or all the time, and missing from the enemy radar.

From 1 to 1000 HP, armor or none, or no damage at all for the players you pick.

Take every gun away, hand everyone an AWP or ban the rifles: what players spawn with is up to the lobby.

Forget spray control: every bullet goes exactly where you aim.

Never count bullets again: the reserve refills, or the magazine never empties.

Only the head counts: a body shot does no damage, so keep your crosshair at head level.

Spray at a wall and you pay for it: every missed bullet takes HP from the shooter.
No. Faulty Shots runs on the xplay.gg game server. You only need CS2 and a Steam account: connect to the match and the mod is already working.
Two players are enough for a duel where a hit counts only half the time. In a 5v5 set 100% for one side: their guns deal no damage, so they fight with knives, grenades and the Zeus.
Yes. In the lobby's Mods tab the owner sets the share of lost hits, from 1% to 100%, and whose shots it applies to: everyone, one side, a lobby team, random players each round or players picked from the list.
Yes. Turn on more mods in the lobby's Mods tab. If two mods can't run together, the lobby tells you before the match starts.
No. Personal matches on xplay.gg are separate from Valve matchmaking and don't change your Premier or Competitive rank.
One click: the lobby opens with the mod on. Invite friends and start the match.
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