Knife only or pistols only
Knife only takes away guns, grenades and the Zeus and leaves nothing to buy or pick up: every round is a knife fight. Pistols only takes the primary, and only pistols, grenades and gear can be bought or picked up.
Knife only, pistols only or any set of weapons you build: the lobby decides what every player spawns with and what they may buy.


Loadout is a Counter-Strike 2 mod by xplay.gg that controls what players have on spawn and what they are allowed to hold. Two ready sets turn the match into knife only or pistols only. A custom set takes anything away from the usual kit, hands out any weapon, grenade or piece of gear, and bans the items you choose or allows only them. Buying and picking up from the ground can be switched off, dropped weapons can vanish and everyone can spawn with the same money. The lobby picks the set, the buying and pickup rules, the money and who gets it.
The lobby owner changes these in the lobby's Mods tab before the match.
Knife only takes away guns, grenades and the Zeus and leaves nothing to buy or pick up: every round is a knife fight. Pistols only takes the primary, and only pistols, grenades and gear can be bought or picked up.
Take anything away from the usual kit and hand out any weapon, grenade or piece of gear on spawn. Then ban the items you choose or allow only them: what was handed out stays in hand, but buying and picking up follow the list.
Switch buying off and any purchase is refunded and taken away. Picking up from the ground can go too, dropped weapons can vanish (the bomb stays), and everyone can spawn with the money you set, from 0 to 16000.
Give the loadout to everyone, one side, a lobby team, random players each round or the players you pick. The rest spawn with the usual kit and buy as usual.
Sign in with Steam if you haven't yet. It takes a few seconds and happens only once.
xplay.gg creates a personal lobby with Loadout already enabled and picks the region with your lowest ping. Already in your own lobby? The mod is turned on there.
Send friends the lobby link, press “Start match” and connect from CS2. Nothing to install: the mod runs on our server.

Fire, then fly with the bullet and steer it with your mouse.

Silent aim: your crosshair stays put, but every bullet flies to the enemy.

The map goes pitch black and every player gets a flashlight on F.

Hold jump in the air to fly, then land to refuel.

Every enemy is on your radar all the time, spotted or not.

A chicken carries the planted bomb around the site: catch it to defuse.

Left click to throw your knife. A few throws per life, or unlimited.

Plant laser tripmines on walls with E: the beam burns whoever crosses it.

Grenades stick to whatever they hit first. An HE on a player hits harder.

A random spot after freeze time, a teleport on every hit, swaps with enemies.

Hide and seek on any map: hiders become props, hunters bring a shotgun.

Kills and hits heal you; a teamkill costs health or your life.

Every grenade, your rules: one-touch kills, endless throws, rubber bounces and cluster HE.

One lethal bullet and a knife: miss, and you go knife hunting.

CTs and Ts swap spawns while the bombsites stay put: every route runs backwards.

Bullets fly instead of hitting instantly: lead your shots and dodge incoming fire.

Hiders shrink and scatter; hunters must spot them before the round runs out.

Play the round as a real CS2 chicken: shoot, plant the bomb, glide and get hit where you stand.

Giant or tiny heads with a hitbox to match: a big head is easy to hit, a small one tests your aim.

The Zeus strikes across the whole map: through walls, in a chain from enemy to enemy, with no recharge.

Low gravity, only Zeus, giant models or ice skates: every round the lobby plays by new rules.

Scouts, AWP rounds, infinite grenades, half gravity: the rules change almost every round.

A wallhack built into the match: the other side glows through any wall.

Walls stop nobody: type !noclip and fly anywhere on the map.

Hold jump and the hops come on their own: no timing, no scroll-wheel bind.

From half speed to double, for the whole lobby, one side or one player.

A giant is twice the size and hard to miss; a half-size player is a small target.

Invisible while silent or all the time, and missing from the enemy radar.

From 1 to 1000 HP, armor or none, or no damage at all for the players you pick.

Forget spray control: every bullet goes exactly where you aim.

Never count bullets again: the reserve refills, or the magazine never empties.

Only the head counts: a body shot does no damage, so keep your crosshair at head level.

Spray at a wall and you pay for it: every missed bullet takes HP from the shooter.

Every gun hit rolls the dice: by default only half of them deal damage.
No. Loadout runs on the xplay.gg game server. You only need CS2 and a Steam account: connect to the match and the mod is already working.
Two players are enough for a knife-only duel. In a 5v5 try pistols only with 16000 money on spawn: every round is a full-buy pistol fight.
Yes. In the lobby's Mods tab the owner picks a ready loadout or builds a custom one, turns buying and pickups on or off, makes dropped weapons vanish, removes the weapons on the map, sets the spawn money and chooses who gets it.
Yes. Turn on more mods in the lobby's Mods tab. If two mods can't run together, the lobby tells you before the match starts.
No. Personal matches on xplay.gg are separate from Valve matchmaking and don't change your Premier or Competitive rank.
One click: the lobby opens with the mod on. Invite friends and start the match.
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