What you see is what you hit
The head hitbox grows and shrinks with the head itself, so the server hits exactly the head everybody sees. No invisible hitbox around a tiny head, no misses on a giant one.
Heads grow up to four times their size or shrink to a dot, and the hitbox follows: the server hits exactly the head everybody sees.


Big Heads is a Counter-Strike 2 mod by xplay.gg that changes the size of players' heads together with the head hitbox. A big head is easy to hit, a small one is a real test of aim, and what you see is exactly what the server hits. Heads can also grow with every kill, so the player who is winning becomes the easiest target. The lobby picks the size, the growth per kill and whose heads change.
The lobby owner changes these in the lobby's Mods tab before the match.
The head hitbox grows and shrinks with the head itself, so the server hits exactly the head everybody sees. No invisible hitbox around a tiny head, no misses on a giant one.
At four times the size even a spray finds the head, at a third of it every headshot has to be earned. The same map plays like a different game.
Turn on growth per kill and every kill adds to the killer's head until they die, up to four times. The better a player does, the easier they are to hit.
Give big heads to everyone, one side, a lobby team, random players each round or the players you pick, and let the rest keep normal ones.
Sign in with Steam if you haven't yet. It takes a few seconds and happens only once.
xplay.gg creates a personal lobby with Big Heads already enabled and picks the region with your lowest ping. Already in your own lobby? The mod is turned on there.
Send friends the lobby link, press “Start match” and connect from CS2. Nothing to install: the mod runs on our server.

Fire, then fly with the bullet and steer it with your mouse.

Silent aim: your crosshair stays put, but every bullet flies to the enemy.

The map goes pitch black and every player gets a flashlight on F.

Hold jump in the air to fly, then land to refuel.

Every enemy is on your radar all the time, spotted or not.

A chicken carries the planted bomb around the site: catch it to defuse.

Left click to throw your knife. A few throws per life, or unlimited.

Plant laser tripmines on walls with E: the beam burns whoever crosses it.

Grenades stick to whatever they hit first. An HE on a player hits harder.

A random spot after freeze time, a teleport on every hit, swaps with enemies.

Hide and seek on any map: hiders become props, hunters bring a shotgun.

Kills and hits heal you; a teamkill costs health or your life.

Every grenade, your rules: one-touch kills, endless throws, rubber bounces and cluster HE.

One lethal bullet and a knife: miss, and you go knife hunting.

CTs and Ts swap spawns while the bombsites stay put: every route runs backwards.

Bullets fly instead of hitting instantly: lead your shots and dodge incoming fire.

Hiders shrink and scatter; hunters must spot them before the round runs out.

Play the round as a real CS2 chicken: shoot, plant the bomb, glide and get hit where you stand.

The Zeus strikes across the whole map: through walls, in a chain from enemy to enemy, with no recharge.
No. Big Heads runs on the xplay.gg game server. You only need CS2 and a Steam account: connect to the match and the mod is already working.
Two players are enough for a duel with giant or tiny heads. In a 5v5 turn on growth per kill: the top fragger's head grows with every kill and the whole lobby hunts it.
Yes. In the lobby's Mods tab the owner sets the head size, the growth per kill and whose heads change: everyone, one side, a lobby team, random players each round or players picked from the list.
Yes. Turn on more mods in the lobby's Mods tab. If two mods can't run together, the lobby tells you before the match starts.
No. Personal matches on xplay.gg are separate from Valve matchmaking and don't change your Premier or Competitive rank.
One click: the lobby opens with the mod on. Invite friends and start the match.
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