Guided shots
Your body stays where you fired while you fly the bullet. Curve it around a corner and hit someone who never saw you.
Fire, then fly with the bullet and steer it into the enemy with your mouse.

Gameplay from the mod gallery.
Bullet Control is a Counter-Strike 2 mod by xplay.gg that turns every shot into a guided flight. After you fire, the camera follows the bullet and your mouse steers it until it hits a player or a wall, you die, or the round ends. Everyone spawns with an AWP and an R8 Revolver, the shop is closed, and holding SHIFT speeds the bullet up.
The lobby owner changes these in the lobby's Mods tab before the match.
Your body stays where you fired while you fly the bullet. Curve it around a corner and hit someone who never saw you.
Bullets are solid to each other: two rounds that meet in the air shoot each other down. Intercept the shot coming for you.
Turn on the explosive bullet, and every flight ends with a blast like an HE grenade that hurts everyone nearby.
Guided shots for everyone, one side, a lobby team, one random player each round or players you pick. The rest shoot normally.
Sign in with Steam if you haven't yet. It takes a few seconds and happens only once.
xplay.gg creates a personal lobby with Bullet Control already enabled and picks the region with your lowest ping. Already in your own lobby? The mod is turned on there.
Send friends the lobby link, press “Start match” and connect from CS2. Nothing to install: the mod runs on our server.

Silent aim: your crosshair stays put, but every bullet flies to the enemy.

The map goes pitch black and every player gets a flashlight on F.

Hold jump in the air to fly, then land to refuel.

Every enemy is on your radar all the time, spotted or not.

A chicken carries the planted bomb around the site: catch it to defuse.

Left click to throw your knife. A few throws per life, or unlimited.

Plant laser tripmines on walls with E: the beam burns whoever crosses it.

Grenades stick to whatever they hit first. An HE on a player hits harder.

A random spot after freeze time, a teleport on every hit, swaps with enemies.

Hide and seek on any map: hiders become props, hunters bring a shotgun.

Kills and hits heal you; a teamkill costs health or your life.

Grenades decide everything: blasts and fire kill on touch, molotovs can burn far longer.

One lethal bullet and a knife: miss, and you go knife hunting.

CTs and Ts swap spawns while the bombsites stay put: every route runs backwards.

Bullets fly instead of hitting instantly: lead your shots and dodge incoming fire.

Hiders shrink and scatter; hunters must spot them before the round runs out.
No. Bullet Control runs on the xplay.gg game server. You only need CS2 and a Steam account: connect to the match and the mod is already working.
Two players are enough for a 1v1 duel. In a 5v5 it gets wild: bullets meet in mid-air and shoot each other down.
Yes. The lobby owner can change bullet speed, turn rate, flight time, damage, camera position, explosive bullets and who gets guided shots in the lobby's Mods tab.
Yes. Turn on more mods in the lobby's Mods tab. If two mods can't run together, the lobby tells you before the match starts.
No. Personal matches on xplay.gg are separate from Valve matchmaking and don't change your Premier or Competitive rank.
One click: the lobby opens with the mod on. Invite friends and start the match.