
The map goes pitch black and every player gets a flashlight on F.
Steer bullets, hunt in the dark, hide at knee height. One click opens your lobby with the mod on.
Bullet Control gameplay from the mod gallery.

The map goes pitch black and every player gets a flashlight on F.

Hide and seek on any map: hiders become props, hunters bring a shotgun.

Hiders shrink and scatter; hunters must spot them before the round runs out.

Play the round as a real CS2 chicken: shoot, plant the bomb, glide and get hit where you stand.

Invisible while silent or all the time, and missing from the enemy radar.

Fire, then fly with the bullet and steer it with your mouse.

Silent aim: your crosshair stays put, but every bullet flies to the enemy.

Left click to throw your knife. A few throws per life, or unlimited.

Plant laser tripmines on walls with E: the beam burns whoever crosses it.

Grenades stick to whatever they hit first. An HE on a player hits harder.

Every grenade, your rules: one-touch kills, endless throws, rubber bounces and cluster HE.

One lethal bullet and a knife: miss, and you go knife hunting.

Bullets fly instead of hitting instantly: lead your shots and dodge incoming fire.

Giant or tiny heads with a hitbox to match: a big head is easy to hit, a small one tests your aim.

The Zeus strikes across the whole map: through walls, in a chain from enemy to enemy, with no recharge.

Take every gun away, hand everyone an AWP or ban the rifles: what players spawn with is up to the lobby.

Forget spray control: every bullet goes exactly where you aim.

Never count bullets again: the reserve refills, or the magazine never empties.

Only the head counts: a body shot does no damage, so keep your crosshair at head level.

Spray at a wall and you pay for it: every missed bullet takes HP from the shooter.

Every gun hit rolls the dice: by default only half of them deal damage.

Hold jump in the air to fly, then land to refuel.

A random spot after freeze time, a teleport on every hit, swaps with enemies.

CTs and Ts swap spawns while the bombsites stay put: every route runs backwards.

Walls stop nobody: type !noclip and fly anywhere on the map.

Hold jump and the hops come on their own: no timing, no scroll-wheel bind.

From half speed to double, for the whole lobby, one side or one player.

A giant is twice the size and hard to miss; a half-size player is a small target.

Every enemy is on your radar all the time, spotted or not.

A chicken carries the planted bomb around the site: catch it to defuse.

Kills and hits heal you; a teamkill costs health or your life.

Low gravity, only Zeus, giant models or ice skates: every round the lobby plays by new rules.

Scouts, AWP rounds, infinite grenades, half gravity: the rules change almost every round.

A wallhack built into the match: the other side glows through any wall.

From 1 to 1000 HP, armor or none, or no damage at all for the players you pick.
They are game modes that change the rules of Counter-Strike 2 on our servers: guided bullets, darkness with flashlights, jetpacks, prop hunt and more. You turn them on in a personal lobby and play them with friends.
No. Mods run on the xplay.gg game server. You only need CS2 and a Steam account.
Press Play on the mod you like. Your lobby opens with the mod on: invite friends, press “Start match” and connect from CS2.
No. Personal matches on xplay.gg are separate from Valve matchmaking and don't change your Premier or Competitive rank.
One click: the lobby opens with the mod on. Invite friends and start the match.