Guns and damage
No recoil or spread, headshots only, mega damage of 500 per rifle or pistol bullet, 4 HP off the shooter for every miss, only a Zeus that recharges at once, or Juggernaut with 999 HP and endless reserve ammo.
Before every round a roulette picks one or two of 19 modifiers for the whole lobby, and at the round end they come off again.


Random Rounds is a Counter-Strike 2 mod by xplay.gg that changes the rules of CS2 every round. Everyone gets the same random mix: wallhack, low gravity, only Zeus, ice skates, headshots only or any of 14 more modifiers, alone or in a pair. The next round deals a new combination, and while enough modifiers are on it shares none with the round just played. Warmup is played as usual. The lobby picks which modifiers can come up and how they are shown.
The lobby owner changes these in the lobby's Mods tab before the match.
No recoil or spread, headshots only, mega damage of 500 per rifle or pistol bullet, 4 HP off the shooter for every miss, only a Zeus that recharges at once, or Juggernaut with 999 HP and endless reserve ammo.
Low gravity, speed ×1.9, bunnyhop, ice skates that keep the speed you gain, teleport to your ping, a tilted camera, and models at 0.6 of the size, twice as tall or a random size of 0.5–0.8 or 1.2–2 for each player.
Invisibility while you make no sound, wallhack, plant C4 anywhere with the bomb shown on the radar, or decoy dodgeball: 1 HP and an endless decoy, so one hit kills.
At the round start every player gets the modifiers in chat, green for what helps them and red for what gets in their way. During the freeze time they are also shown as icons with names.
Sign in with Steam if you haven't yet. It takes a few seconds and happens only once.
xplay.gg creates a personal lobby with Random Rounds already enabled and picks the region with your lowest ping. Already in your own lobby? The mod is turned on there.
Send friends the lobby link, press “Start match” and connect from CS2. Nothing to install: the mod runs on our server.

Fire, then fly with the bullet and steer it with your mouse.

Silent aim: your crosshair stays put, but every bullet flies to the enemy.

The map goes pitch black and every player gets a flashlight on F.

Hold jump in the air to fly, then land to refuel.

Every enemy is on your radar all the time, spotted or not.

A chicken carries the planted bomb around the site: catch it to defuse.

Left click to throw your knife. A few throws per life, or unlimited.

Plant laser tripmines on walls with E: the beam burns whoever crosses it.

Grenades stick to whatever they hit first. An HE on a player hits harder.

A random spot after freeze time, a teleport on every hit, swaps with enemies.

Hide and seek on any map: hiders become props, hunters bring a shotgun.

Kills and hits heal you; a teamkill costs health or your life.

Every grenade, your rules: one-touch kills, endless throws, rubber bounces and cluster HE.

One lethal bullet and a knife: miss, and you go knife hunting.

CTs and Ts swap spawns while the bombsites stay put: every route runs backwards.

Bullets fly instead of hitting instantly: lead your shots and dodge incoming fire.

Hiders shrink and scatter; hunters must spot them before the round runs out.

Play the round as a real CS2 chicken: shoot, plant the bomb, glide and get hit where you stand.

Giant or tiny heads with a hitbox to match: a big head is easy to hit, a small one tests your aim.

The Zeus strikes across the whole map: through walls, in a chain from enemy to enemy, with no recharge.

Scouts, AWP rounds, infinite grenades, half gravity: the rules change almost every round.

A wallhack built into the match: the other side glows through any wall.

Walls stop nobody: type !noclip and fly anywhere on the map.

Hold jump and the hops come on their own: no timing, no scroll-wheel bind.

From half speed to double, for the whole lobby, one side or one player.

A giant is twice the size and hard to miss; a half-size player is a small target.

Invisible while silent or all the time, and missing from the enemy radar.

From 1 to 1000 HP, armor or none, or no damage at all for the players you pick.

Take every gun away, hand everyone an AWP or ban the rifles: what players spawn with is up to the lobby.

Forget spray control: every bullet goes exactly where you aim.

Never count bullets again: the reserve refills, or the magazine never empties.

Only the head counts: a body shot does no damage, so keep your crosshair at head level.

Spray at a wall and you pay for it: every missed bullet takes HP from the shooter.

Every gun hit rolls the dice: by default only half of them deal damage.
No. Random Rounds runs on the xplay.gg game server. You only need CS2 and a Steam account: connect to the match and the mod is already working.
Two players are enough: a 1v1 with only Zeus or in low gravity is a duel of its own. In a 5v5 play a full match, and rounds with plant C4 anywhere or decoy dodgeball become team games.
Yes. In the lobby's Mods tab the owner sets which of the 19 modifiers can come up and whether the round's modifiers are shown in chat and as icons on screen.
Yes. Turn on more mods in the lobby's Mods tab. If two mods can't run together, the lobby tells you before the match starts.
No. Personal matches on xplay.gg are separate from Valve matchmaking and don't change your Premier or Competitive rank.
One click: the lobby opens with the mod on. Invite friends and start the match.
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