Lead your shots
Bullets take time to arrive, so aim where a moving enemy will be, not where they are now.
Every shot flies to its target: lead a moving enemy and sidestep the bullets coming at you.


Slow Bullets is a Counter-Strike 2 mod by xplay.gg that makes bullets travel instead of hitting instantly. Every shot flies to its target, so you have to lead a moving enemy and can step out of the way of incoming fire. Each gun has its own bullet speed, from a very fast AWP round to a slow machine gun. Spread, recoil, wallbangs, headshots and armour work as usual.
The lobby owner changes these in the lobby's Mods tab before the match.
Bullets take time to arrive, so aim where a moving enemy will be, not where they are now.
Shots take time to reach you, so you can step out of the way of a bullet that is already flying.
An AWP round is very fast, a machine gun's is slow and a pistol's sits in between. Shotgun pellets each fly on their own.
Orange trails for Terrorists, blue for Counter-Terrorists. Type r_drawtracers 0 in the console to see only the real bullets.
Sign in with Steam if you haven't yet. It takes a few seconds and happens only once.
xplay.gg creates a personal lobby with Slow Bullets already enabled and picks the region with your lowest ping. Already in your own lobby? The mod is turned on there.
Send friends the lobby link, press “Start match” and connect from CS2. Nothing to install: the mod runs on our server.

Fire, then fly with the bullet and steer it with your mouse.

Silent aim: your crosshair stays put, but every bullet flies to the enemy.

The map goes pitch black and every player gets a flashlight on F.

Hold jump in the air to fly, then land to refuel.

Every enemy is on your radar all the time, spotted or not.

A chicken carries the planted bomb around the site: catch it to defuse.

Left click to throw your knife. A few throws per life, or unlimited.

Plant laser tripmines on walls with E: the beam burns whoever crosses it.

Grenades stick to whatever they hit first. An HE on a player hits harder.

A random spot after freeze time, a teleport on every hit, swaps with enemies.

Hide and seek on any map: hiders become props, hunters bring a shotgun.

Kills and hits heal you; a teamkill costs health or your life.

Grenades decide everything: blasts and fire kill on touch, molotovs can burn far longer.

One lethal bullet and a knife: miss, and you go knife hunting.

CTs and Ts swap spawns while the bombsites stay put: every route runs backwards.

Hiders shrink and scatter; hunters must spot them before the round runs out.
No. Slow Bullets runs on the xplay.gg game server. You only need CS2 and a Steam account: connect to the match and the mod is already working.
Two players are enough for a 1v1 where you dodge each other's shots. In a 5v5 the air fills with orange and blue trails.
Yes. The lobby owner can change bullet speed, bullet size, the team-coloured trail and whose shots turn into flying bullets in the lobby's Mods tab.
Yes. Turn on more mods in the lobby's Mods tab. If two mods can't run together, the lobby tells you before the match starts.
No. Personal matches on xplay.gg are separate from Valve matchmaking and don't change your Premier or Competitive rank.
One click: the lobby opens with the mod on. Invite friends and start the match.