See every enemy
Every enemy shows on your radar all the time, spotted or not, behind walls or across the map. Watch every rotation as it happens.
Every enemy shows on your minimap all the time, but nothing changes on screen.


Radar Hack is a Counter-Strike 2 mod by xplay.gg that works like a wallhack for the minimap only. Every enemy shows on your radar all the time: spotted or not, behind walls, across the map. Another mode flips it so you never show up on enemy radars, and a third combines both. Nothing changes on screen: no glow, no outlines. Teammates show as usual; dead players do not.
The lobby owner changes these in the lobby's Mods tab before the match.
Every enemy shows on your radar all the time, spotted or not, behind walls or across the map. Watch every rotation as it happens.
Flip the mode and you never show up on enemy radars, however hard they look. Or run both modes at once.
Nothing changes on screen: no glow, no outlines. Only the minimap is in on it, so you still have to aim and shoot.
Give it to everyone, one side, a lobby team, one random player each round or players you pick. Everyone else plays the usual game.
Sign in with Steam if you haven't yet. It takes a few seconds and happens only once.
xplay.gg creates a personal lobby with Radar Hack already enabled and picks the region with your lowest ping. Already in your own lobby? The mod is turned on there.
Send friends the lobby link, press “Start match” and connect from CS2. Nothing to install: the mod runs on our server.

Fire, then fly with the bullet and steer it with your mouse.

Silent aim: your crosshair stays put, but every bullet flies to the enemy.

The map goes pitch black and every player gets a flashlight on F.

Hold jump in the air to fly, then land to refuel.

A chicken carries the planted bomb around the site: catch it to defuse.

Left click to throw your knife. A few throws per life, or unlimited.

Plant laser tripmines on walls with E: the beam burns whoever crosses it.

Grenades stick to whatever they hit first. An HE on a player hits harder.

A random spot after freeze time, a teleport on every hit, swaps with enemies.

Hide and seek on any map: hiders become props, hunters bring a shotgun.

Kills and hits heal you; a teamkill costs health or your life.

Grenades decide everything: blasts and fire kill on touch, molotovs can burn far longer.

One lethal bullet and a knife: miss, and you go knife hunting.

CTs and Ts swap spawns while the bombsites stay put: every route runs backwards.

Bullets fly instead of hitting instantly: lead your shots and dodge incoming fire.

Hiders shrink and scatter; hunters must spot them before the round runs out.
No. Radar Hack runs on the xplay.gg game server. You only need CS2 and a Steam account: connect to the match and the mod is already working.
It works in any lobby from 1v1 to 5v5. In bigger lobbies, try giving it to one random player each round instead of everyone.
Yes. The lobby owner can pick the radar mode, turn the spawn chat message on or off and choose who gets the hack in the lobby's Mods tab.
Yes. Turn on more mods in the lobby's Mods tab. If two mods can't run together, the lobby tells you before the match starts.
No. Personal matches on xplay.gg are separate from Valve matchmaking and don't change your Premier or Competitive rank.
One click: the lobby opens with the mod on. Invite friends and start the match.