One-touch kills
An HE blast or a patch of fire kills on a single touch. The lobby owner picks blast, fire or both.
An HE blast or a patch of fire kills on a single touch, and grenades can be endless.


Nade Mayhem is a Counter-Strike 2 mod by xplay.gg that makes grenades decide everything. An HE blast or a patch of fire kills on a single touch, molotovs can burn for up to 120 seconds, and grenades can be made endless so you never hold one back. The lobby owner picks what is lethal (blast, fire, both or nothing) and what your grenades do to teammates.
The lobby owner changes these in the lobby's Mods tab before the match.
An HE blast or a patch of fire kills on a single touch. The lobby owner picks blast, fire or both.
With infinite grenades every throw comes back after a short delay, and the round turns into constant area denial.
With infinite grenades off, each grenade is a sure kill, so the round is about where you spend them.
Molotov fire can burn for up to 120 seconds. With lethal fire on, one throw closes a path for a long time.
Sign in with Steam if you haven't yet. It takes a few seconds and happens only once.
xplay.gg creates a personal lobby with Nade Mayhem already enabled and picks the region with your lowest ping. Already in your own lobby? The mod is turned on there.
Send friends the lobby link, press “Start match” and connect from CS2. Nothing to install: the mod runs on our server.

Fire, then fly with the bullet and steer it with your mouse.

Silent aim: your crosshair stays put, but every bullet flies to the enemy.

The map goes pitch black and every player gets a flashlight on F.

Hold jump in the air to fly, then land to refuel.

Every enemy is on your radar all the time, spotted or not.

A chicken carries the planted bomb around the site: catch it to defuse.

Left click to throw your knife. A few throws per life, or unlimited.

Plant laser tripmines on walls with E: the beam burns whoever crosses it.

Grenades stick to whatever they hit first. An HE on a player hits harder.

A random spot after freeze time, a teleport on every hit, swaps with enemies.

Hide and seek on any map: hiders become props, hunters bring a shotgun.

Kills and hits heal you; a teamkill costs health or your life.

One lethal bullet and a knife: miss, and you go knife hunting.

CTs and Ts swap spawns while the bombsites stay put: every route runs backwards.

Bullets fly instead of hitting instantly: lead your shots and dodge incoming fire.

Hiders shrink and scatter; hunters must spot them before the round runs out.
No. Nade Mayhem runs on the xplay.gg game server. You only need CS2 and a Steam account: connect to the match and the mod is already working.
Two players are enough for a 1v1 where every grenade is a kill. In a 5v5 there are more targets, and team damage decides how carefully you throw.
Yes. The lobby owner can choose what kills on touch, damage to teammates, molotov burn time, infinite grenades and their restock delay, on-screen hints and who plays by these rules in the lobby's Mods tab.
Yes. Turn on more mods in the lobby's Mods tab. If two mods can't run together, the lobby tells you before the match starts.
No. Personal matches on xplay.gg are separate from Valve matchmaking and don't change your Premier or Competitive rank.
One click: the lobby opens with the mod on. Invite friends and start the match.