Wall to wall
Look at a wall and press E: the mine sticks there and, a moment later, stretches a laser beam to the opposite wall.
Press E to plant a laser mine on a wall: its beam burns or kills whoever crosses it.


Laser Mines is a Counter-Strike 2 mod by xplay.gg that lets you plant laser tripmines on walls. Look at a wall and press E: the mine sticks, arms after a moment and stretches a beam to the opposite wall. Whoever stands in the beam burns or, if the lobby owner chooses, dies on the spot. One bullet blows a mine up like an HE grenade, and you get fresh mines on every spawn.
The lobby owner changes these in the lobby's Mods tab before the match.
Look at a wall and press E: the mine sticks there and, a moment later, stretches a laser beam to the opposite wall.
Whoever stands in an armed beam loses health four times a second, or dies on the spot if the laser is set to kill.
One bullet sets a mine off like an HE grenade, and the blast counts for the mine's owner. A spotted mine is still a trap.
Press E on your own mine to pick it up and plant it somewhere better. Mines do not survive the round.
Sign in with Steam if you haven't yet. It takes a few seconds and happens only once.
xplay.gg creates a personal lobby with Laser Mines already enabled and picks the region with your lowest ping. Already in your own lobby? The mod is turned on there.
Send friends the lobby link, press “Start match” and connect from CS2. Nothing to install: the mod runs on our server.

Fire, then fly with the bullet and steer it with your mouse.

Silent aim: your crosshair stays put, but every bullet flies to the enemy.

The map goes pitch black and every player gets a flashlight on F.

Hold jump in the air to fly, then land to refuel.

Every enemy is on your radar all the time, spotted or not.

A chicken carries the planted bomb around the site: catch it to defuse.

Left click to throw your knife. A few throws per life, or unlimited.

Grenades stick to whatever they hit first. An HE on a player hits harder.

A random spot after freeze time, a teleport on every hit, swaps with enemies.

Hide and seek on any map: hiders become props, hunters bring a shotgun.

Kills and hits heal you; a teamkill costs health or your life.

Grenades decide everything: blasts and fire kill on touch, molotovs can burn far longer.

One lethal bullet and a knife: miss, and you go knife hunting.

CTs and Ts swap spawns while the bombsites stay put: every route runs backwards.

Bullets fly instead of hitting instantly: lead your shots and dodge incoming fire.

Hiders shrink and scatter; hunters must spot them before the round runs out.
No. Laser Mines runs on the xplay.gg game server. You only need CS2 and a Steam account: connect to the match and the mod is already working.
Two players are enough for a 1v1 of traps and counter-traps. In a 5v5, beams in both team colours cross the map and every spotted mine is a target.
Yes. The lobby owner can change mines per spawn, the laser effect and damage, the blast of a shot mine, arming time, friendly fire, beam colours and who gets mines in the lobby's Mods tab.
Yes. Turn on more mods in the lobby's Mods tab. If two mods can't run together, the lobby tells you before the match starts.
No. Personal matches on xplay.gg are separate from Valve matchmaking and don't change your Premier or Competitive rank.
One click: the lobby opens with the mod on. Invite friends and start the match.