Throws become shots
No bounce to plan and no timing to get right: the grenade sticks where it lands, so all that matters is whether you hit.
Grenades stick to whatever they touch first: a wall, the floor or an enemy.


Sticky Nades is a Counter-Strike 2 mod by xplay.gg that makes grenades stick to the first thing they touch. A grenade that hits a wall hangs there, and one that hits a player rides on them until it blows. An HE stuck to a player hits much harder than one on the floor. Flashbangs, smokes and decoys stick too, while molotovs and incendiaries fly and burn as usual.
The lobby owner changes these in the lobby's Mods tab before the match.
No bounce to plan and no timing to get right: the grenade sticks where it lands, so all that matters is whether you hit.
Land an HE on a player and it rides on them until it blows, hitting much harder than one on the floor.
Flashbangs, smokes and decoys stick too and go off right where they land. Molotovs and incendiaries fly and burn as usual.
Sticky grenades for everyone, one side, a lobby team, one random player each round or players you pick. The rest throw normal ones.
Sign in with Steam if you haven't yet. It takes a few seconds and happens only once.
xplay.gg creates a personal lobby with Sticky Nades already enabled and picks the region with your lowest ping. Already in your own lobby? The mod is turned on there.
Send friends the lobby link, press “Start match” and connect from CS2. Nothing to install: the mod runs on our server.

Fire, then fly with the bullet and steer it with your mouse.

Silent aim: your crosshair stays put, but every bullet flies to the enemy.

The map goes pitch black and every player gets a flashlight on F.

Hold jump in the air to fly, then land to refuel.

Every enemy is on your radar all the time, spotted or not.

A chicken carries the planted bomb around the site: catch it to defuse.

Left click to throw your knife. A few throws per life, or unlimited.

Plant laser tripmines on walls with E: the beam burns whoever crosses it.

A random spot after freeze time, a teleport on every hit, swaps with enemies.

Hide and seek on any map: hiders become props, hunters bring a shotgun.

Kills and hits heal you; a teamkill costs health or your life.

Grenades decide everything: blasts and fire kill on touch, molotovs can burn far longer.

One lethal bullet and a knife: miss, and you go knife hunting.

CTs and Ts swap spawns while the bombsites stay put: every route runs backwards.

Bullets fly instead of hitting instantly: lead your shots and dodge incoming fire.

Hiders shrink and scatter; hunters must spot them before the round runs out.
No. Sticky Nades runs on the xplay.gg game server. You only need CS2 and a Steam account: connect to the match and the mod is already working.
Two players are enough for a 1v1 where every throw is a shot. In a 5v5 there are more targets to stick, and the chat can tell everyone who stuck whom.
Yes. The lobby owner can turn sticking to players and walls on or off and change blast damage, the screen shake, the chat message and whose grenades stick in the lobby's Mods tab.
Yes. Turn on more mods in the lobby's Mods tab. If two mods can't run together, the lobby tells you before the match starts.
No. Personal matches on xplay.gg are separate from Valve matchmaking and don't change your Premier or Competitive rank.
One click: the lobby opens with the mod on. Invite friends and start the match.