Random start
When freeze time ends, everyone is thrown to a random spot on the map, so you never know where the first fight happens.
When freeze time ends, everyone is thrown to a random spot, and every hit throws you again.


Teleport Chaos is a Counter-Strike 2 mod by xplay.gg that keeps throwing players around the map. When freeze time ends, everyone is moved to a random spot. A hit can teleport the victim or the shooter, or make them swap places, and after a kill you can end up where your victim stood. A cooldown stops one player from bouncing non-stop, and landing spots can be kept away from enemies.
The lobby owner changes these in the lobby's Mods tab before the match.
When freeze time ends, everyone is thrown to a random spot on the map, so you never know where the first fight happens.
A hit throws the victim or the shooter somewhere else, or swaps their places. The player you just hit can already be behind you.
After a kill you can be moved to where your victim died, so every frag sends you somewhere new.
Throw around everyone, one side, a lobby team, one random player each round or only the players you pick.
Sign in with Steam if you haven't yet. It takes a few seconds and happens only once.
xplay.gg creates a personal lobby with Teleport Chaos already enabled and picks the region with your lowest ping. Already in your own lobby? The mod is turned on there.
Send friends the lobby link, press “Start match” and connect from CS2. Nothing to install: the mod runs on our server.

Fire, then fly with the bullet and steer it with your mouse.

Silent aim: your crosshair stays put, but every bullet flies to the enemy.

The map goes pitch black and every player gets a flashlight on F.

Hold jump in the air to fly, then land to refuel.

Every enemy is on your radar all the time, spotted or not.

A chicken carries the planted bomb around the site: catch it to defuse.

Left click to throw your knife. A few throws per life, or unlimited.

Plant laser tripmines on walls with E: the beam burns whoever crosses it.

Grenades stick to whatever they hit first. An HE on a player hits harder.

Hide and seek on any map: hiders become props, hunters bring a shotgun.

Kills and hits heal you; a teamkill costs health or your life.

Grenades decide everything: blasts and fire kill on touch, molotovs can burn far longer.

One lethal bullet and a knife: miss, and you go knife hunting.

CTs and Ts swap spawns while the bombsites stay put: every route runs backwards.

Bullets fly instead of hitting instantly: lead your shots and dodge incoming fire.

Hiders shrink and scatter; hunters must spot them before the round runs out.
No. Teleport Chaos runs on the xplay.gg game server. You only need CS2 and a Steam account: connect to the match and the mod is already working.
Two players are enough for a 1v1 where every hit moves someone. In a 5v5 players keep landing in new spots, and holding an angle stops working.
Yes. The lobby owner can change the scatter, what a hit does, which damage counts, the cooldown, reload teleports, kill swaps, the distance from enemies, buying anywhere and who teleports in the lobby's Mods tab.
Yes. Turn on more mods in the lobby's Mods tab. If two mods can't run together, the lobby tells you before the match starts.
No. Personal matches on xplay.gg are separate from Valve matchmaking and don't change your Premier or Competitive rank.
One click: the lobby opens with the mod on. Invite friends and start the match.