One shot, one kill
A hit anywhere is lethal, so one bullet is all you need. Make it count: a miss leaves you with only the knife.
You get one bullet that kills on hit and a knife, and only a kill earns the next bullet.


One in the Chamber is a Counter-Strike 2 mod by xplay.gg that gives you one bullet and a knife. A hit anywhere kills, and a miss leaves you with the knife until a kill earns you the next bullet. Gun kills give a bullet back, and knife kills can too. The shop is closed and the gun is handed out on spawn: Desert Eagle, R8, USP-S, Glock-18, Five-SeveN, AWP or a random one each round.
The lobby owner changes these in the lobby's Mods tab before the match.
A hit anywhere is lethal, so one bullet is all you need. Make it count: a miss leaves you with only the knife.
A gun kill hands you a bullet back, and a knife kill can too. The more you kill, the more you can shoot.
Missed your shot? You are still in the round: hunt someone down at close range with nothing to lose.
Desert Eagle, R8 Revolver, USP-S, Glock-18, Five-SeveN, AWP or a random gun each round. The knife always comes with it.
Sign in with Steam if you haven't yet. It takes a few seconds and happens only once.
xplay.gg creates a personal lobby with One in the Chamber already enabled and picks the region with your lowest ping. Already in your own lobby? The mod is turned on there.
Send friends the lobby link, press “Start match” and connect from CS2. Nothing to install: the mod runs on our server.

Fire, then fly with the bullet and steer it with your mouse.

Silent aim: your crosshair stays put, but every bullet flies to the enemy.

The map goes pitch black and every player gets a flashlight on F.

Hold jump in the air to fly, then land to refuel.

Every enemy is on your radar all the time, spotted or not.

A chicken carries the planted bomb around the site: catch it to defuse.

Left click to throw your knife. A few throws per life, or unlimited.

Plant laser tripmines on walls with E: the beam burns whoever crosses it.

Grenades stick to whatever they hit first. An HE on a player hits harder.

A random spot after freeze time, a teleport on every hit, swaps with enemies.

Hide and seek on any map: hiders become props, hunters bring a shotgun.

Kills and hits heal you; a teamkill costs health or your life.

Grenades decide everything: blasts and fire kill on touch, molotovs can burn far longer.

CTs and Ts swap spawns while the bombsites stay put: every route runs backwards.

Bullets fly instead of hitting instantly: lead your shots and dodge incoming fire.

Hiders shrink and scatter; hunters must spot them before the round runs out.
No. One in the Chamber runs on the xplay.gg game server. You only need CS2 and a Steam account: connect to the match and the mod is already working.
Two players are enough for a tense 1v1 where every miss matters. In a 5v5 there are more targets to earn bullets from, and more knife hunters after you.
Yes. The lobby owner can change the weapon, bullets at spawn, bullets per kill, the bullet cap, one-hit kills, knife refills and who plays by these rules in the lobby's Mods tab.
Yes. Turn on more mods in the lobby's Mods tab. If two mods can't run together, the lobby tells you before the match starts.
No. Personal matches on xplay.gg are separate from Valve matchmaking and don't change your Premier or Competitive rank.
One click: the lobby opens with the mod on. Invite friends and start the match.